PBR game modelling was produced with high poly modeling using zbrush.
3Ds max, substance pointer, 3D_Coat, Marvelous Designer 8, Photoshop, and marmoset Toolbag 3 were used to make the production.
I have tried to import modeling into the Unreal Engine using the MarmoSet plugin.
The hair and fur were made using Onatrix plugin.
SSS (Subsurface Scattering) was used to create skin texture.
Sketchfab
https://skfb.ly/6KCxI
Youtube
https://youtu.be/70DJQmEnlbQ
감사합니다. (Thank you for watching.)