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K / DA Evelynn pbr game 3d-modeling

PBR game modelling was produced with high poly modeling using zbrush.
3Ds max, substance pointer, 3D_Coat, Marvelous Designer 8, Photoshop, and marmoset Toolbag 3 were used to make the production.
I have tried to import modeling into the Unreal Engine using the MarmoSet plugin.
The hair and fur were made using Onatrix plugin.
SSS (Subsurface Scattering) was used to create skin texture.
Sketchfab
https://skfb.ly/6KCxI
Youtube
https://youtu.be/70DJQmEnlbQ

감사합니다. (Thank you for watching.)

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K / DA Evelynn001

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K / DA Evelynn008

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K / DA Evelynn010

UV MAP

UV MAP

Tpose001

Tpose001

Tpose002

Tpose002

Tpose003

Tpose003

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Tpose004

Tpose Wireframe001

Tpose Wireframe001

Tpose Wireframe002

Tpose Wireframe002

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zbrush interface

zbrush interface

zbrush interface2

zbrush interface2

import Unreal Engine

import Unreal Engine